![]() ![]() Those require another two sets of hooks (UI and Gameplay) to be pulled in. Not far enough along there to test anything - but finding most of the addresses and things are compiling - at least until I try to put the hooks in place to activate things. But mainly I have been diving into the Scaleform code that we'll need to support SkyUI. ![]() So where am I? Well I solved the issue with Actor.SheatheWeapon() - there was an extra virtual function in the vftable. Everything is interconnected and sometimes you can't simply disconnect them. Progress is continuing at a good pace, but I am finding that to finish up pieces I am interested in I have to bring in other pieces. I know at this point that I am unlikely to put together a video this week, with some substantial real-life deadlines. But we're also going to be heads-down on investigating. We'll try and keep an eye on this thread along with threads on the bethsoft and nexus forums. It is simply too early in the process to know the level of effort this project will require. There is absolutely no timeframe for a release. This will include the hooks needed by SkyUI and MCM and keyboard/input processing. Once we do have a base understanding we'll work first on porting functionality that is actively being used by popular mods. ![]() Once we have a decent base to work from I hope that the papyrus functionality will come over very quickly (with perhaps few changes.) The game seems to be half-way between the two. ![]() We have only just started so we are not sure about exactly how much can be carried over (conceptually) from our SKSE and F4SE work. The effort will be on par (or greater than) the effort to get F4SE up and running. This is not a simple update to a new build of Skyrim where we used to have things updated in a day or two. This will be a large effort and it will not be done quickly. We have officially started to investigate building SKSE64 for the Skyrim Special Edition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |